Tag Archive for 'Photoshop'

BevrijdingsFestivalZeeland.nl v2 online

www.bevrijdingsfestivalzeeland.nl is online.
This website is for the liberation festival in the province of Zeeland, the Netherlands.

The biggest change since last week is the brand new Web 2.0 layout by Lenn3rtS. It took some effort to merge his Photoshop layout and the previous theme and K2 into one solid theme.

The site runs on WordPress and the K2 theme.

Feedback is always welcome!

bevrijdingsfestivalzeeland2010v2 384x307 BevrijdingsFestivalZeeland.nl v2 online

Adobe Flex development

I`ve decided to get started with PHP Web 2.0 programming myself. For this reason I`ve brought the following book:

This book is an addition to my bookcase because it goes in detail with subjects like SVG, REST, JSON, XQuery and mashups.

To get my Adobe Air and Flex skill up I`ve also grabbed 2 books about it;

The first book gives is a detailled guide to making your own Flex and Air skins with tools like Photoshop, Flash and Fireworks.

The second book tells me how to use Flickr, Amazon, Google, Twitter, and Last.fm in Adobe Flex/Air situations to make my own programs and mashups.

Pixel Blender 1.5.1 released

Adobe released Pixel Blender 1.5.1.

Adobe Pixel Bender technology delivers a common image and video processing infrastructure which provides automatic runtime optimization on heterogeneous hardware. You can use the Pixel Bender kernel language to implement image processing algorithms (filters or effects) in a hardware-independent manner. The Pixel Bender graph language is an XML-based language for combining individual pixel-processing operations (kernels) into more complex Pixel Bender filters.

The Pixel Bender Plug-in adheres to the same system requirements as Photoshop CS4 on Mac OS and Windows.

Downloads (SDK, photoshop plugins and manuals) can be found at http://www.adobe.com/devnet/pixelbender/

Pixel Bender Prerelease 7 released

Adobe released the pre-release 7 of Pixel Blender (version 1.5.1)

The Adobe Pixel Bender technology delivers a common image and video processing infrastructure which provides automatic runtime optimization on heterogeneous hardware. You can use the Pixel Bender kernel language to implement image processing algorithms (filters or effects) in a hardware-independent manner. The Pixel Bender graph language is an XML-based language for combining individual pixel-processing operations (kernels) into more complex Pixel Bender filters.

Pixel Bender development offers many advantages:

  • Low learning curve — Pixel Bender offers a small number of tools that are sufficient to write complex image-processing algorithms. Learning Pixel Bender is easier than learning C/C++ and each application’s plug-in SDK. You do not need to know any graphics shading language or multi-threading APIs.
  • Parallel processing — Pixel Bender allows the same filter to run efficiently on different GPU and CPU architectures, including multi-core and multiprocessor systems. It delivers excellent image processing performance in Adobe products.
  • Supports all bit-depths — The same kernel runs in 8-bit/16-bit/32-bit within the application.
  • Support by multiple Adobe applications — Pixel Bender is integrated with multiple Adobe applications. It allows you to develop filters that are portable among various Adobe products. There is an active Pixel Bender Exchange where developers share their filters.

The Pixel Blender Toolkit, plugin for Photoshop CS4 and documentation can be found at http://labs.adobe.com/downloads/pixelbender.html

Pixel Bender 1.5 prerelease 6 released

Adobe released the sixt pre-release of Pixel Blender 1.5

Adobe Pixel Bender prerelease 6 (version 1.5) expands on previous releases with the ability to create, compile, and preview Pixel Bender graphs in the Pixel Bender IDE.
Prerelease 6 continues to support Pixel Bender filter processing in Adobe After Effects™ CS4, Flash Player 10 and Photoshop CS4.

The Pixel Bender technology delivers a common image and video processing infrastructure which provides automatic runtime optimization on heterogeneous hardware. You can use the Pixel Bender kernel language to implement image processing algorithms (filters or effects) in a hardware-independent manner. The Pixel Bender graph language is an XML-based language for combining individual pixel-processing operations (kernels) into more complex Pixel Bender filters.

More information can be found on Adobe Labs.

Downloads (the toolkit and Photoshop CS 4 plugin) are available from http://labs.adobe.com/downloads/pixelbender.html